Publishers. -Farmhands completing the aurora vineyard quest didn't take effect for the host player. Fixed an issue where Aurora Vineyard shop tile didn't cover all of Morris' home desk. 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. 09-12-2020: Fixed an issue where crops, trees, and objects were shifted around in the IF2R greenhouse if playing on an pre-existing save file. Changed a "certain note" in Sophia's house to be more "rated PG". Revamped Sophia's schedules and events to be compatible with the new world changes. There was a missing tile on ??? Aurora Vineyard now displays vines in its overgrown state. Disabled Marlon's 1 heart event. Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. Replaced the wizard cosplayer in Sophia's 14 heart event. Fixed an issue where forage spawned in out of bound areas at the railroad. Fixed an issue where the Summit had different weather. Recolored the flowerbed and outside table in the IF2R backyard. ?, and ???. Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. Changed the wording on some locational messages. SVE can be downloaded from ModDrop and Nexus Mods. There were little "green pixels" to the right of the petbowl. Added leaves onto the ground during fall in outdoor locations. Fixed a bug where players weren't receiving Susan's introduction letter. Fixed an issue where Alesia was both at the Galdoran Outpost and the Adventurer Guild on the 23rd. Fixed many glitched back layer tiles in many maps. Moved some objects around the Jenkins' Residence. The hat mouse area is now cleaned of trash once the trash bear quest is complete. Fixed clipping issues in Claire's 14 heart event if players took the Joja route. Fixed several glitched tiles on the Forest West map. This time, the instructions are more cryptic. Added a configuration to SVE titled "CanWalkOverBeachTidepools". Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. Fixed several typos in events and locational messages. Please consider supporting me on Patreaon! Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. 10 days ago. 09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events. Fixed an issue where FlashShifter had no determination. Stardew Valley Expanded is an impressive mod. Changed how vanilla locations are loaded through TMX Loader.
Stardew Valley - Stardew Valley 1.5 Update Full Changelog There's good money for anyone willing to slay 50 of them. The Adventurer Guild is now locked until the landlslide is cleared (mines access). Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types. Spouse room data is now loaded through Content Patcher instead of TMXL. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Fixed an issue where Harvey's 10 heart event at the railroad froze. Fixed an issue where players couldn't warp to and from Town East.
Earth Obelisk - Stardew Valley Wiki Fixed an issue where snow displayed on debris in the deep woods dungeons and bug lair. Added a temporary solution to players getting stuck when warping home from the island when playing on GF. Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore. This board has larger orders that would not be normally found on the Help Wanted board. Replaced all SVE map images on the descriptions page - they now show vanilla colors. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! -Evelyn, Calling all amateur paleontologists! Added several SVE NPCs to the community center completion event. 10-19-2020: Fixed an issue where players couldn't catch the 'Razor Trout' during summer (Joja route specific fish). Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Share Requirements He will visit the community garden and community keg area early in the morning during spring, summer, and fall. The player will no longer be warped into the Oasis lake. To fulfill Pierre's Prime Produce special order, you must harvest 25 gold-quality vegetables and you must place 25 gold-quality vegetables in Pierre's special bin. Added snow onto debris (logs, stumps, twigs, rocks). Added a new configuration called "Alternative Craftables" (Default = false). 10-18-2020: Fixed an issue where Dusty disappeared at town festivals. Fixed miscellaneous typos and map glitches. A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. No. Fixed an issue where Pierre didn't have dialogue during Spirit's Eve. Fixed an issue where Claire's marriage dialogue didn't load into the game and she didn't return home from work. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Joja quarry bridge reverted to a broken state. Lewis has received a new event, taking place at the mountain during spring, sunny weather. Added compatibility for Ran's Harvest Goddess. Residents will commune to Joja Mart on the 22nd of every season if players completed the Joja Community Developments. Stardew Valley Expanded ConcernedApe . Fixed the remastered Calico Desert compatibility for several mods. Fixed a tiny graphical glitch on the world map. She will now visit the Ginger Island Resort if married to the player. Sandy will make Delivery requests once the player has unlocked The Desert. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. Added Cabins to the Immersive Farm 2 Remastered (IF2R) map. Added the Custom NPC Fixes framework as a required mod. Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. It will be re-added once optimized. Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. Added 2 new consumables (sold at Harvey's clinic). It won't be easy. Added more detail and fixed many inconsistencies on the world map. 10-05-2020: Farmhands can no longer trigger the Joja route map changes, must now be done by the host (so the changes reflect for all players). Fixed an issue where players couldnt fish on IF2R. Fixed various glitched tiles in Cindersap Forest and Pelican Town. Expanded the Secret Woods. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. There is no penalty for accepting a quest and then not completing it. Victor's schedule has been changed. Players may remove it from their mods folder if they wish. The player now "advance moves" during Sam's arcade event, streamlining the event pacing. Changed Shearwater Bridge dimensions (80x40 > 60x40). Players must now reach the bottom of the mines and have played for at least a full year to obtain the key from Marlon. Changed the far left ridge on IF2R (by the boat). Radioactive Bass now have a chance of producing roe. It has been added to the desktop wallpaper downloads. Fixed miscellaneous glitched tiles and strings in several maps. Minecarts are now a default feature on IF2R. Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2). Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers.
Alex - Stardew Valley Wiki Added six new events (five for Andy and one secret event)! Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps. Fixed and issue where you could not talk to Victor on several occasions. Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach. Added dependencies to the SVE and IF2R manifests. This is a collaborative wiki for the mod Stardew Valley Expanded. Fixed an issue where Abigail was covered by a bush when playing her flute at the mountain. Fixed the view port and positioning in Alex's 7 heart event. The following SVE items are no longer mentioned in casual conversation by NPCs: Golden Ocean Flower, Void Delight, Void Shard, Void Pebble, Swirl Stone, Void Soul, Void Eel, Void Root, Daggerfish, Undeadfish, Bonefish, Radioactive Bass, Monster Fruit, Slime Berry, Monster Mushroom, Rusty Blade. Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. Added the Custom NPC Fixes framework to SVE (no longer a required download). I forgot to put the event triggers back!). Removed two dozen trees from the western forest. Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. SVE objects are added as completion requirements. This grass was preventing players from planting their orchards. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. Harvest, then dump in the bin in Pierre's General Store: Items must be harvested while the quest is active. Unlike Help Wanted requests, these orders are automatically filled without speaking to the requestor. Touched up Alesia's, Isaac's, and Scarlett's portraits. Fixed some tiles in Sophia's house, on Blue Moon Vineyard, and Cindersap Forest. Heavily reduced the amount of expressions players showcase during events. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. You found another note in the sand dragon's eye. Remodeled Susan's house and Emerald Farm. 09-12-2020: Fixed a bug where I accidentally removed an event trigger for Grandpa's Shed questline while fixing these above bugs. Lowered dodge chance. Added a new festival called "Joja Day". Gave Lance a birthday, but it's hidden on the calendar unless married. Fixed a bug where SVE spouses had glitched movie theater dialogue. Fixed an issue where Sophia's 6 heart event "open door" question fork glitched the event. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Come back! 10-16-2020: Fixed an issue where the Joja mountain map didn't patch properly. Slightly increased critical hit rate. Fixed day/night tiles in all villager houses. Note that it is not necessary to have the requested fish in inventory to complete a fishing quest. Clint, Lewis, Demetrius, or the Wizard will ask the player to slay a random number of a specific monster. Claire and Leo will now attend Community Day if players have met the required conditions. Fixed a tiling issue at the Highlands mountain. Fixed an issue where part of Axel's shadow wasn't patched out on Joja Emporium rooftop. Players could manually turn in the junimo scroll to the wizard in forest west (rare schedule), preventing Aurora Vineyard quest line completion. Fixed an issue where Gunther's 6 heart event part 2 looped infinitely. Greenhouse will now state it's in ruins and will be inaccessible until the player has fixed it via Joja or bundles. Added an extra condition to Shane's seven heart event. Fixed an issue where Secret Note #18 still wasn't obtainable (look near the Oasis by the water). Its companion buildings, the Water Obelisk, Desert Obelisk, and Island Obelisk, can also be purchased from the Wizard. Added a new UI if players are in Galdora. Soil sometimes wasn't watered by sprinklers/rain and crops didn't grow correctly in Town East and Grandpa's Shed Greenhouse (fixed by Esca). Fixed an issue where NPCs could get to Grampleton Fields, which was the cause of NPCs schedules bugging out. (Framework Mod) This is what most of the mod is written for. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. Extended GF 20 tiles to the right (inaccessible space). Added 'advanced moves' to many NPCs in all festivals. It must be spring or summer. Score 50,000 points in Junimo Kart endless mode. Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. Added a town shortcut near the IF2R shed. Added shadows under the adventurer guild dock. Recipes. no longer has rotating inventory. Increased Sophia's special order money reward (12000g > 35000g). It'll remove the long part of grass adjacent to the dirt crop field. How low does it go? Players can purchase them from Marlon and Gus after reaching enough friendship. Buffed a certain "hidden" forage location. Fixed grammar and miscellaneous mapping errors. 09-29-2020: Added an event where Marlon enters the sewers (about 20 seconds long). Fixed miscellaneous issues in several character events. I have an idea for a new style of bed, but I'll need 80 hardwood to make it happen. Added back Dynamic Tokens to IF2R. Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. Join. During winter on Mondays, she will spend most of her day in her shed. Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. This mod is opted-in to receive Donation Points. Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo. Added a new death cutscene if players are defeated in Galdora. If a daytime festival occurs during the 2-day period, it may not be possible to complete the quest on the festival day, since most shops and homes are "locked". 09-12-2020: Changed the adventurer guild closed time from 8:00pm to 10:00pm. All SVE events have been rewritten (over 70!!!). -Hidden characters displayed their locations on the world map if players were using NPC Map Locations. 09-25-2020: Fixed an issue where Grandpa's Shed configuration didn't work. Armed with hand-me-down tools and a few coins, you set out to begin your new life. The fish section on the SVE descriptions page details how to catch them. Todos os mods necessrios para instalar o SVE, tambm sero necessrios para a traduo, instale todos! Fixed a bug where farmhands couldn't access the Shrine of Illusions. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Added another optional download called "No Mature Events". Added skeleton mages to the Crimson Badlands. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Fixed an issue where NPCs couldn't leave Forest West. About this mod.
Stardew Valley ExpandedModnote Large objects and buildings will now cast realistic shadows. Fixed an issue where out of season forage would hang around the beginning of the new season. Fixed an issue where the Joja Grandpa's Farm land expansion property deed was mixed up with the Aurora Vineyard Property Deed. The onions no longer spawn in Andy's yard, dirt paths, or at the sewer gate (eww!). on Grandpa's Farm, making it easier to start the questline.
Stardew Valley - Stardew Valley Wiki When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. According to Clint's instructions, if you place 5, If you can slay 10 slimes, you'll have earned your place in the, Mailbox, morning after reaching level 5 in, She visits the farm house after the player is at 3. Can you learn to live off the land and turn these overgrown fields into a thriving home? Fixed an issue where giving Abigail or Caroline the ??? Harvey's "afraid" 10 heart event fork froze the game. Resampled the "Atlantis" and "First Slash" soundtracks. (Framework Mod) This mod allows custom forage, debris, and monsters to function. Removed a couple static trees on the Mountain map due to requests. Players are now notified at 1:00pm when the community center day festival has started. If you need help with bugs or installing, head over to the SVE Subreddit or join our Discord Channel. This is an addition to the seasonal edits configuration (default = "true"). Fixed an issue where Treyvon displayed an invisible frame during Scarlett's 6 heart event. Resampled and increased the volume of "FirstSlashTheme" by 100%. Added festival compatibility patches for various mods. Fixed a bug where Lewis would walk through Willy at the SDV fair. Fixed several schedule clipping glitches. Kent will now gaze at Blue Moon Vineyard on the Adventurer's Guild dock and take hikes up the summit on Mondays and Wednesdays. Grammar and style checked Grandpa's Shed questline. Fixed an issue on IF2R where pigs sometimes dug up truffles behind the animal pen fences. The maximum timeframe for a special order, if it is accepted on the day it is posted, varies from 7 to 28 days, depending on the special order. Added winter grass map properties to all exterior locations. Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm. All SVE folders must be removed from the mods directory. Migrated shop data from TMX > Shop Tile Framework. Balanced prices in a "certain area" on a "certain map". Fixed an issue where forage could spawn in unreachable areas in Pelican Town. For unknown reasons, the local population of [Fish] has grown to an unsustainable level. and ?? Fixed an issue where on rare occassion, several SVE NPCs would display sleep frames after movements. Fixed a bug where question forks with 3+ answers didn't load properly and were skipped. Fixed an issue where extra layers weren't displaying in the saloon. The number of [Monster] in the local caves have made mining dangerous for other people, not me! Susan now tells the player she will be in-game the following day during her introduction. Due to Karmylla's absence, I have merged her mod into SVE until she returns. The character sheet is no longer used, providing more compatibility for other NPC creators. Adjusted Gunther's reward to players for donating 60 artifacts. Players can now walk around the building and hug the river bank. New "things" are now available in place of the old "things". icon wasn't properly displaying over Gunther's drop box. Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! Fixed an issue where grass, debris, and trees could grow in SVE spouse areas. Iridium quality vegetables do not count. Slightly buffed forage spawns in Forest West. All that matters is that you have counts of 25 harvests and 25 shipped. Players can no longer purchase stardrops from secret shops. Nerfed Radioactive Bass fish pond produce. 09-25-2020: Fixed a freeze in Morris' 4 heart event at Joja mart. Added 20 entries of 10 heart dialogue for Sophia due to popular request. Original character design for Andy, Olivia, Victor and Susan by Hopewashere. Added two new objects: "Blue Moon Wine" and "Aged Blue Moon Wine". Removed Morris' bus stop event where he advertised the Joja membership directly to the player. 10-19-2020: Added Claire and Martin to the Winter Star festival permanently. Fixed an issue where player shadows were drawn below the farmhouse patio on Grandpa's Farm. Alex is one of the twelve characters available to marry .
Statue of Treasure? : r/StardewValleyExpanded - reddit Items must be collected while quest is active. Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). However, the allotted time for a special order decreases every day regardless of whether it has been accepted by the player or not. Edited Demetrius' "cave" event for IF2R. Made it easier for players to reach the farm cave (IF2R and only on a new save).
East Scarp Wiki | Fandom Fixed an issue where Scarlett clipped into Sandy during Community Day. This. Fixed a graphical glitch on Pam's upgraded house. Evelyn no longer mentions grandpa's real name in her 10 heart event. Decreased mushroom colony sale price (125g > 105g). This is the official wiki for the Stardew Valley mod East Scarp. Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall. Fixed an issue where Penny clipped into a bush in the Joja takeover of Pelican Town on the 7th and 21st. It can be started once players have the skull key and rusty key in possession (instead of reaching perfection). Fixed an issue where players could step out of bounds in the Grandpa's Farm woods shortcut. Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Players are now placed directly in front of the Junimo Woods warp rune after watching the quick unlock event. Fixed an issue where the seasonal edits to Eemie's recolor had graphial glitches. Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. There is an unimplemented quest reward in, If you complete Jodi's Request and talk to, Once the Dark Talisman quest appears in the Journal, visiting Krobus will make the quest disappear from the journal.