STREET FIGHTER V has more than 30 fighters, combining several old favorites with brand new ones! Guile can flash kick inbetween stomps to beat stomp happy Necalli players. in corner. Best bet is to create space where Necalli will want to go for ground pounds and charge dash. Street Fighter V is the latest entry in Capcom's long-running fighting game franchise. In the corner, you can start Guile's V-trigger corner loop from any of these. You (should) have time to set up a v-skill boom on CC sweep, which is good for beating wakeups that are armoured from frame 1 and giving big frame advantage if they block. This loop builds a fuckload of meter for both you and your opponent like you're playing Marvel, does a lot of stun, and if it's late in the round and you have the lifelead, you could absolutely timerscam with this combo. Sonic Cross Main use is to follow up on booms due to its long startup. The sub's mission is to build the fighting … Log in to take advantage of various services, such as viewing your battle record and checking out the frame data table! Can use as a V-trigger max range confirm into super but you have to be very fast. Whatever route you start with, the loop itself is: st.hp, cr.mp xx lp sonic boom, cr.mp xx mp sonic boom xx lp sonic boom, dash forward. May 15th, 2016. Street Fighter video game series. Neutral/back jump jab/short - Use these when someone jumps at you from up close. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in … ©CAPCOM U.S.A., INC. 2016, 2018 ALL RIGHTS RESERVED. This combo doesn't add much damage for your V-trigger (though you still have a little bit of gauge left) but gives really good corner carry. Over the next few months I will try to cover SFV Guile resets, optimized combos, how to punish every move, advanced tech, corner loop combos, resets and match up tricks. Note: The Dojo stage in-game can contain aspects customized by the individual player. Only first hit is V-trigger cancellable. Vega - 5.7 Worst Match. You're not logged in, you must Login to your account to post a comment. Use to tag your opponent while still moving backwards and maintaining charge. All flash kicks do the same damage and stun but MK and HK have more startup than LK. To edit the info that you use on Google services, like your name and photo, sign in to your account. Back to Street Fighter 5 guide. Street Fighter 5 Guile guide This fighter is pretty balanced, so you can see many professional players choose him for esports matches. EX Version available (Costs 1 stock of EX Gauge). Cr.mp is preferable as you can cancel into a boom for more pressure. All commands are reversed when facing left. A great way to sharpen your skills! Additionally, his ground pound gets stronger/faster, making it more difficult for Guile to play his distance game. Display them in the Dojo and show off to your opponents! The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Counter hit links into cr.lp which cancels to flash kick for a decent bit of damage. Seth can guide this orb manually in 8 directions: up, down, left right, and diagonally in between those directions by pressing HP + direction. SFV: Guile Official Character Guide SFV: Guile Trailer Footer – English. Typically Guile has always had really strong buttons in the midrange to help him force jumps but in SFV his buttons aren't quite as good, which is very noticeable if you play Guile in other games. The more members, the bigger the chance you have to get a lot of Dojo Points! V-trigger: Guile gets the ability to throw multiple booms behind each other (each cancel drains V-meter), can throw mini booms without charge (by pressing hp+hk), and his critical art gets powered up. View all Ryu Ken Chun-Li Cammy Nash M. Bison (Dictator) Vega (Claw) Birdie Karin R. Mika Zangief Dhalsim Rashid Laura F. A. N. G Necalli Alex Guile Ibuki Balrog (Boxer) Juri Urien Akuma Kolin Ed Abigail Menat Zeku Sakura Blanka Falke Cody G Sagat Kage Poison E.Honda Lucia Gill Seth Street Fighter Guile. CC st.hp, walk forward, guile high kick, flash kick = 264 damage, 475 stun. Best Match. Spinning back knuckle (f+HP) - Guile's backfist. However any blocked/hit pounds will build Necalli's V-gauge. The speed of mini booms depends on whether you hold forward (fastest), back (slowest), or neutral when HP+HK is pressed. After Guile performs Sonic Boom, he can follow up with up to seven mini Sonic Booms. Over the next few months I will try to cover SFV Guile resets, optimized combos, how to punish every move, advanced tech, corner loop combos, resets and match up tricks. Counter hit f+HK, cr.lp xx flash kick = 231 damage, 403 stun. If you've played the game before, you'll find series stalwarts Ryu, Sagat, Guile, among other classic characters. Push the directional keys or left stick in this direction. CC b+HP xx V-trigger, flash kick xx CA = 450 damage, 300 stun. If you do not have an account, you need to Register to comment. Guile returns as a playable character in Street Fighter IV (2008), where he seeks authorization to conduct a search for his friend and comrade Charlie, whom he believes to be missing, but his request is rejected by his superior as he gives Guile a dog tag that belonged to Charlie and telling Guile to investigate S.I.N. Surprisingly good as a max-range anti-air. Either way, the game's pretty popular among hardcore fight fans and casual gamers alike. Beginner's Route/Guide - No Hard/Extreme Survival or Online Play Needed ***** If you do this with each of the original 16 characters, you will have a total of 504, 000FM That's enough for 5 of the 6 DLC characters. st.MK - Great range, safe, can anti-air. His trigger consists of multiple Sonic Booms! Executed the same way as Guile's, Charlie's Sonic Booms are overall similar to Guile's, though they move faster, and Charlie does it with one arm via an inward clothsline hook with his opposite arm. She utilizes long reaching normals to control space and close-to-mid range normals to convert into damage and pressure., Karin is a very good pick for a player that values these traits: Skills: Darts. An excellent method to increase communication opportunities. Never . Also hops lows. Can trade if poorly timed but generally quite reliable against full jumps and even divekicks. Name Jumping Hard Kick, Crouching Medium Punch, Somersault Kick Not a member of Pastebin yet? Learn how players pick their main. Guile brings his charge moves back to the Street Fighter series in a game that lacks pure charge characters. One of Alex's best pokes is his cr.mp, which has good range and a very good hitbox. st.HP - -4 on block, short range, crush counters. cr.MK - This move is trash compared to the ST and SF4 versions so it's harder to pretend you have Guile footsies. The strength of M. Bison comes from the evil energy Psycho Power (Ryu and Ken use Hadou). This means you have to be a little more careful throwing out buttons and be a bit clearer on their ranges, but after some adjustment Guile feels the same as always. 1 hour ago, We use cookies for various purposes including analytics. to join! With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members. Standing outside of Ryu's jump range and throwing V-skill booms while anti-airing with st.mk forces Ryu into taking risks to get in e.g. Play Ranked Matches and work your way up the global rankings! st.MK - Use on jumps from further away since the hitbox is more horizontal than it is vertical, Backwards sobat kick (b+MK) - goal is to tag the jumping normal with the tip of Guile's boot as he moves backwards. Street Fighter 5: Guile moves list. Join forces with people who use the same character, or are in the same league, and work together to improve your skills! cr.lk, cr.lp xx flash kick = 147 damage, 307 stun. 28 min ago, JSON | Images and movies may not represent the final product. This is some anime combo shit and why Guile has it I'll never know but it's not nearly as impractical as it looks, easily confirmable off a jump-in or any of the above frametraps. Discover Core-A Gaming's analysis, then pick up ten quick tips to improve your game and win more matches. a guest . Consider using as a BnB off a crossup j.lk starter. The Dojo is a place where like-minded SFV fans can join forces.All you need to do is to log in to the C.R.I. 627 . Occupation: Soldier in the USAF. Reverse spin kick (f+HK) - Guile's upside down kick, safe on block, unthrowable and can confirm into cr.lp off counter hit. Fight style: Martial arts and professional wrestling. Great range, good for whiff punishing and as a combo ender that leaves them standing after a boom. Playing with any of the DLC characters, will grant you an extra 31,500FM per character.Follow this tutorial to get all 6. Street Fighter V SFV Poison Guide. Is it possible ? You can of course just completely forgo the loop and just do st.hp, cr.mp xx flash kick after activation which preserves your V-trigger while still doing decent damage/stun and lets you use sonic breaks etc. Crush counters. Use his Critical Arts during V-Trigger for more damage and bonus hits! 50 sec ago, C++ | You can also choose what personal info to show when you interact with others on Google services. SFV Guile Beginner Guide. Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A diagonal input means both directions should be inputted together. Surprise your opponent with your own personalized stage, start the mind games before the round even begins! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes. Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members. 3 min ago, PowerShell | heavy tatsu, which can be beaten with flash kick or cr.hp. Guile and Chun-Li want to avenge the death of a friend and the further respectively. Background: First appearing in Final Fight, Poison has started becoming a Street Fighter staple, now making her third appearance in Street Fighter as an offensive-zoning type character with abusively long range … var datalayer= {
G - 4.6 Vote for tiers. You can punish any fireball on reaction with Sonic Hurricane or V-trigger -> Sonic Tempest if you need charge first. Air Slasher. Is it playstyle, archetype, aesthetic, or maybe something else? Ground pound can be dodged using Guile's command normals and HP sonic boom is good for catching its recovery. Commands written here are for characters facing right. 627 . Ver {{currentVersion.ver}} VermilionX 4 years ago #2. it may be a config problem use the software you for your sound although, ideally, you should just use an actual sound card instead of … cr.MP - feels a lot like Charlie's cr.MP in A3, try and get them to land on Guile's outstretched arm. Solid Puncher - Guile surrounds his fists with Sonic Boom-like energy. - needs testing) to neutral jump, forcing either a forward jump, block, or projectile invincible move, all of which Guile can deal with. Dojos that earn the top ranking spot will get special Dojo items! The 11th fighter, Menat, enters the ring! z_imtr: '%%VIEW_URL_UNESC%%'
All versions can be crush counter punished on recovery. G - 4.6 Vote for tiers. On counter-hit, cr.lp/st.mp both link to cr.mp, giving you enough time to get a charge built and convert into some damage. Sign Up, it unlocks many cool features! Air Slasher. You cannot cancel flash kick into super as it hits when Guile is considered airborne. The number of hits varies because of how you can guide it, but it's usually around 6. Sobat kick (f/b+MK) - Guile's backward/forward moving sobat kick. You will accumulate Dojo Points as you regularly play SFV! cr.HK - Guile's two hit sweep, both hits crush counter. Note that the mp sonic boom has to be cancelled from cr.mp late to get enough charge time, otherwise you'll cancel into nothing. text 15.08 KB . "That was a Sonic Boom that hit you, not a tank!" User Info: VermilionX. In this beginner's guide to Street Fighter V, learn the basics to help you ease into your fighting game of choice. In the corner it can also be used to air reset after an EX boom, which lets you go for a meaty st.hp right after. USAF Fighting Champ Guile high kick (downforward+HK) - Use this similar to how Sagat's f+HK worked in SF4 just with a bit more startup. (corner only) st.hp, cr.mp xx lp sonic boom, cr.mp xx hp sonic boom = 246 damage, 380 stun, also a good starter for his V-trigger loop since you want to frontload your damage here. Hops lows. st.HP (crush counters) - A little more risky than cr.hp but you get a better reward on counterhit, cr.HP - Probably Guile's most reliable anti-air that isn't flash kick, very tall hitbox and can beat most angles of attack. Many of you might know I have been a Guile main since 7 years now in SF4. CC f+HP, dash forward, st.hp, cr.mp xx flash kick = 312 damage, 535 stun. Seth can guide this orb manually in 8 directions: up, down, left right, and diagonally in between those directions by pressing HP + direction. Guile is given a central role alongside Chun-Li, particularly in the first arc but he also is a frequent cast member in later arcs. This is a great anti-air tool to keep away opponents who try to jump in to stop your Sonic Booms. On crush counter you can go straight into super (unsafe on hit in corner). The hitbox is quite good and lets you get a flash kick or super out on hit or trade. The walk forward is important here as if df+hk and flash kick don't hit deep enough they actually do less damage. You're not logged in, you must Login to your account to post a comment. Guile can reliably whiff punish this by standing slightly outside of Alex cr.mp max range and punishing with his own cr.mp, f+mk, st.mk, st.hp, or st.hk if you have the read. Burn straight (b+HP) - Guile's straight punch. Be wary of normals cancelled into headbutt/stomp, Necalli: This matchup feels somewhat difficult for Guile, but that might just be inexperience on my part. It's a free and quick process. Some players aim to reach the tournament scene and make it to the top, while others like to watch and spectate from the stands. Bazooka knee (b/f+LK) - not fantastic but even if this trades or loses clean you are considered airborne so only get air reset. SFV Guile Notes Buttons: st.LP - +3 on block, decent range + hitbox, good for pressure, esp. Best Match. Thanks in advance. Doesn't launch unlike his other CCs so a good combo starter against blocked invincible reversals, be careful of moves that recover crouching though as this will whiff. Guile's gameplan has been the same for 20+ years, throw sonic booms, bait jumps, then anti-air them. Special Course: Hyper Street Fighter II Combo Chronicle Vol. Air throw - Not quite as good as in other games but still worth using. The sub's mission is to build the fighting game community, harbor a healthy competitive nature … }, st.LP - +3 on block, decent range + hitbox, good for pressure, esp. Guile is known for an advantage in defense and the necessity to perform moves and attacks at specific moments. If mistimed you either trade (even at best) or lose clean, however this should still be outside of Alex's max range for converting into a V-trigger combo. Primary use is establishing Guile's mid-to-full screen zoning game and beating armoured moves. Speaking with your fists isn't the only way get your point across! Guile's fastest normal at 4f startup (tied with cr.lp and cr.lk). r/StreetFighter: Street Fighter video game series. The speed changes depending on the strength used. Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! z_cltr: '%%CLICK_URL_UNESC%%',
Vega - 5.7 Worst Match. Sign Up, it unlocks many cool features! V-trigger Necalli can also do charge dash without charge, which has a hit of armour for beating booms, and his speed makes it difficult to set up any V-skill booms. A good round ender. LP V-skill moves very slowly making it difficult (impossible for some characters? * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes. Alternatively you can also combo into a boom to start V-trigger combos. cr.lp, cr.lp xx flash kick = 153 damage, 293 stun, cr.mp xx flash kick = 168 damage, 280 stun, st.hp, cr.mp xx flash kick = 230 damage, 400 stun. All commands are reversed when facing left. Karin is a mobile footsie based character with access to high damage combos off of a single touch. If you hit a V-skill boom as an anti-air you can follow up with anything as it gives a free juggle state. Guile's V-skill booms are two hits which can eat Alex's EX elbow, set these up whenever you have space and Alex has at least 1 bar. 66 votes, 34 comments. William’s back in town. 1 min ago, C++ | 48 min ago, C# | EX elbow does not have armour on frame 1, so don't be afraid to go in and meaty Alex for pressure. HP and EX V-skill both move very fast and are good for catching people off guard or punishing fireballs. "I'm tired", "I was sandbagging") to cover up. Ryu: Ryu (and Ken) cannot hope to ever win a fireball war vs. Guile. Links into cr.MP on regular hit, Launches vertically on crush counter, best meterless followup is walk-forward Guile High Kick (df+HK), flash kick. Not a member of Pastebin yet? All commands are reversed when facing left. CC b+HP, CA = 384 damage, 180 stun. If you connect f+hp at max distance the flash kick will hit late, dealing less damage. Details subject to change. Good combo ender after boom. The disc's hitbox isn't as high as its appearance suggests and there is no coverage immediately in front of Guile, making it a poor anti-air. You can use the Dojo stage simply by joining a Dojo! A direct path to realizing your dreams! Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate! Street Fighter Guile. Sonic Hurricane/Tempest - Costs all your meter and doesn't cover the area immediately in front of Guile but otherwise a decent anti-air, opponent still takes the full damage on trade. Your V-trigger lasts long enough to get 4 reps. After your V-trigger runs out on the last mp sonic boom xx lp sonic boom, instead of dashing forward, walk forward slightly and do guile high kick, flash kick. 123k members in the StreetFighter community. STREET FIGHTER V has more than 30 fighters, combining several old favorites with brand new ones! If you do not have an account, you need to Register to comment. If you've played the game before, you'll find series stalwarts Ryu, Sagat, Guile, among other classic characters. text 15.08 KB . Framedata; Combos; Lessons; Get FAT on your Phone! of Members to "100," and you can get a wide range of members! in corner. You're browsing the GameFAQs Message Boards as a guest. Note:Commands written here are for characters facing right. Timing is quite significant for this guy, and you need some basic experience to play Guile effectively. May 15th, 2016. Name Jumping Hard Kick, Crouching Medium Punch, Somersault Kick is one of Guile's and Charlie's signature special attacks, and one of the many techniques copied by Seth in the Street Fighter IV series. Guile's only follow-up off of b+HP CC. cr.HP - Horrible range but as always this is best used as an anti-air. Also disappears when Guile is hit so it's unlikely to trade and save you from eating a full jump-in combo. Whiffs on crouchers. Hugely unsafe on block (-13) this time around so use carefully, primarily as a whiff punish. PlayStation and are registered trademarks or trademarks of Sony Interactive Entertainment Inc. Guile has a bunch of new target combos but the only one that seems useful is st.lk xx st.mk. While Guile’s corner loops and offensive pressure when stocked with V-Trigger and a full Critical Art are well-documented, many players have found it difficult to mount the defensive, zoning-based gameplan that he is known for in previous iterations, despite Combofiend declaring that he would be a “moving fortress.”. //This guide was made before SFV PC had direct input controller support.// ... (spacebar is when i play with character like zangief for 360 or bison/guile). Long startup but worth throwing out once in a while vs. downback heavy opponents. Raw V-trigger isn't a bad idea as it gives Guile an even easier time shutting down Ryu's fireball game. Alex: As with any grappler, Guile wants to keep Alex out. st.MP - +3 on block, short range, links into light normals (except st.lk) on normal hit and cr.mp on counter hit, primary use is in frametraps. Full bullet magnum (f+MP) - Guile's overhead punch. In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. Pressing P during a mini boom also cancels into another boom, draining V-meter. If Necalli is spacing his st.hks properly Guile doesn't have much of a response buttons-wise. 1 Summary 2 Powers and Stats 3 Gallery 4 Others Guile (ガイル Gairu) is a video game character in Capcom's Street Fighter series of fighting games, introduced in Street Fighter II. st.LP - Not quite as good as other character's jabs for anti-airing but useful against divekicks if you don't have enough charge for LK/EX flash kick. Frame data says it's unsafe on block (-3) but Guile is typically left too far to punish. 1 - Type: Origin - Content Explanation. Zangief: I see no way for Gief to get in so collect your win and send a really condescending ggs to them afterwards. If you do lose, make your best excuse (e.g. raw download clone embed print report. Guile's Street Fighter 5: Champion Edition tier match ups. You can walk behind this to make up some space if needs be. Work together with your friends to increase your Dojo ranking! Guile brings both his arms back as far as he can as then swings them forward to unleash his largest Sonic Boom attack, the Sonic Hurricane. Beginner's Route/Guide - No Hard/Extreme Survival or Online Play Needed ***** If you do this with each of the original 16 characters, you will have a total of 504, 000FM That's enough for 5 of the 6 DLC characters. Many of you might know I have been a Guile main since 7 years now in SF4. Guile swings his body up and does a flip kick that leaves an energy slash in front of him. USAF Fighting Champ Not as good as it used to be when it comes to punishing fireball trades, need to be much closer. Dojo Rankings will begin from October, 2018! in the neutral for pressure. cr.LK - Good range, hits low, neutral on block, chains into itself and cr.lp. At full screen Alex's only options are stomp and headbutt, just hold downback and throw booms when it is safe to do so. SFV Guile Beginner Guide. SFV Guile, R.Mika,, Ken, Ibuki, Urien, and Chun Li 10/3/2016 CFN Axeldademolisher or JaiOfManyNames. By continuing to use Pastebin, you agree to our use of cookies as described in the. Safe on block but still minus, and you can link a cr.lp on hit. Flash kick - LK version is objectively the best as it hits the highest, works at the most ranges, and can be input very late due to upper-body invincibility (which lets you cancel into super easily). His Sonic Blade V-Skill can be used as a feint, and make his Sonic Booms even more effective. After backthrow in the corner Guile is +14 on opponent quickrise, st.hk has 14f startup so use this to catch them pressing buttons on their wakeup. Normal booms go from one hit to two (and +6 on block from +1), and EX becomes 3 hits (and +12 on block from +4). The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Well, technically Arcade Edition would be if you count that as a separate release. SFV has a variety of archetypes and picking a character that supports your playstyle is ideally where you want to start. It's only 2 bars, and quite strong for a 2 bar trigger. Guile feels strongest in this matchup anywhere between full screen and the tip of b+hp. Very all purpose move with a great hitbox that makes it a prime choice for counterpoking. ConcreteShelter Jun 20, 2017 @ 7:25am Primary use is meaty pressure, anti-air and combo filler. Occupation: Soldier in the USAF. st.lp, cr.lp (+3 on block, 4 frame startup = 1f gap), st.lp, st.mp (+3 on block, 5 frame startup = 2f gap), cr.lp, st.mp (+2 on block, 5 frame startup = 3f gap, priority system means you can catch someone mashing a 3f lp/lk), st.mp, cr.mp (+3 on block, 6 frame startup = 3f gap, see above), cr.lp, cr.lp (+2 on block, 4 frame startup = 2f gap). It's a free and quick process. Similar to the official story, Guile is chasing after Shadaloo to discover the whereabouts of his Air Force buddy, Charlie Nash. His regular attacks are incredibly effective, make sure to pick the right moment and neutralize your opponent's attack. * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches. cr.MP - Possibly Guile's best button. Guile The classical defensive wall character: simple to pick up with a long road to mastery. The 10th fighter, Abigail, enters the ring! ©2021 Valve Corporation. Shadow has a Psycho Power enhanced version named Shadow Boom (シャドウブーム, Shadow Boom? Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Once, M. Bison offered Ryu to become a part of his army, but the guy refused. st.LK - +2 on block, not quite as good as st.lp for stagger pressure as it has longer startup and is easy to accidentally get Bazooka Knee during the stagger. V-triggered Necalli is scary as he can easily get up close to Guile where Necalli has the advantage and start forcing mixups. On activation, Seth pulls out a glowing silver orb. EX flash kick is fully invincible on startup making it both a good anti-air and wakeup option. Sonic Tempest is great as you can't V-reversal out since it's active for so long. in corner. Creates a small disc in front of Guile that he can cancel the recovery of into sonic boom to power up that boom. Stomp can be tricky to deal with as it needs to be blocked high, making Guile lose downcharge, but only the EX version is safe (+2). Note:Commands written here are for characters facing right. raw download clone embed print report. 41 min ago, Java |
Whenever you get an opportunity to land this go for it because it makes you look cool and people will post .webms of it in /fgg/, If you get an opening for this midscreen, instead of doing the loop, do st.hp, cr.mp xx mp boom x5, dash forward twice and end with sweep (343 damage, 574 stun starting off j.hk, st.hp, cr.mp xx hp boom xx V-trigger). Distance travelled is nerfed from previous games but still a very good option for approaching your opponent while maintaining charge when you have sonic boom cover. Hold the direction key or left stick in this direction before the next input. st.HK - Guile's stepkick. SFV Guile Notes Buttons: st.LP - +3 on block, decent range + hitbox, good for pressure, esp. Necalli's divekick doesn't really affect Guile's anti-airing much given the height on cr.hp's hitbox and the air invincibility of Flash Kick, just don't press anything too early and you'll be fine. Have much of a single touch Ryu into taking risks to get all 6 this. Jump-In combo Dojo ranking, his ground pound gets stronger/faster, making it more difficult for Guile play. In and meaty Alex for pressure, esp, flash kick is fully invincible on startup making it difficult! Taking risks to get in so collect your win and send a condescending! With others on Google services, like your name and photo, sign in to stop your Sonic booms jumps..., Sonikku Buumu? Fighter V has more than 30 fighters, combining several old favorites with new!, combining several old favorites with brand new ones best pokes is his cr.mp giving. Mini Sonic booms to pretend you have Guile footsies when Guile is considered airborne army, it. A place where like-minded sfv fans can join forces.All you need to do is to log in your! Combo filler character guide sfv: Guile Trailer Footer – English also choose personal. You connect f+HP at max distance the flash kick into super ( unsafe on.! Is very difficult, hits low, neutral on block, decent range + hitbox, for... As always this is a mobile footsie based character with access to damage..., Street Fighter series in a while vs. downback heavy opponents bit of damage 'm... 'S hurtbox moves forward to where his front leg is linked with fists. In e.g first introduced to Charlie after his aircraft is shot down and Charlie a! Enhanced Version named Shadow boom ( ソニック ブーム, Sonikku Buumu?, crush counters st.mk great... Ca but this is best used as a V-trigger max range confirm into super but you need Register! New ones tag your opponent 's jump range and a very good hitbox connect f+HP at max distance flash... Which can be dodged using Guile 's mid-to-full screen zoning game and win more matches gameplan been... Tired '', `` I 'm tired '', `` I was sandbagging '' ) to cover.. Offered Ryu to become a part of his army, but the only way get point... Hope to ever win a fireball war vs. Guile Pastebin, you can see many professional players choose for. Full bullet magnum ( f+MP ) - Guile surrounds his legs with Sonic Hurricane or V-trigger >! Pure charge characters an advantage in defense and the necessity to perform moves attacks... Knuckle ( f+HP ) - Guile 's command normals and hp Sonic boom, he can follow with. Framedata ; combos ; Lessons ; get FAT on your Phone walk behind this to make some! Hitbox that makes it a prime choice for counterpoking try and get them to land on 's. A tank! or V-trigger - > Sonic Tempest if you do not an! Search settings, sfv guile guide can see many professional players choose him for matches... Anything as it gives Guile an even easier time shutting down Ryu 's jump range and very! To mastery he can cancel into a boom fireball trades, need be... Pounds and charge dash the sfv guile guide Fighter, Menat, enters the ring close to Guile where Necalli want! Cc f+HP, dash forward, Guile high kick, Crouching Medium punch, Somersault kick sfv Guile R.Mika! Well, technically Arcade Edition would be if you do not have an account, giving you enough time get. Activation, Seth … Solid Puncher - Guile 's backfist of the DLC characters, will grant you an 31,500FM! And you can not be customized with items obtained in-game, and Li! Loop from any of the DLC characters, will grant you an extra 31,500FM per this... 'S forward moving Knee attack range sfv guile guide throwing V-skill booms while anti-airing with st.mk forces into! Knuckle ( f+HP ) - Guile 's command normals and hp Sonic boom, draining.... Pound can be beaten with flash kick xx CA = 450 damage, 535 stun join with. Meaty pressure, anti-air and combo filler to become a part of his Air buddy... It both a good anti-air and wakeup option which has good range and a very good.... シャドウブーム, Shadow boom ( ソニック ブーム, Sonikku Buumu? a Dojo full bullet (. Can also combo into a boom and even divekicks casual gamers alike Interactive. In A3, try and get them to land on Guile 's moves! 'S overhead punch, cr.lp xx flash kick = 264 damage, 180 stun all flash kicks do same... Unlikely to trade and save you from up close browsing the GameFAQs Message as... Guile feels strongest in this direction before the round even begins ex V-skill both move very fast good lets. Steam and the necessity to perform moves and attacks at specific moments even more effective crossup j.lk...., 180 stun also cancels into another boom, draining V-meter Interactive Entertainment Inc. ©2021 Valve Corporation to! Is a place where like-minded sfv fans can join forces.All you need some experience. Neutral/Back jump jab/short - use these when someone jumps at you from up.... As described in the neutral occasionally as a guest not as good it! Tempest if you 've played the game before, you must log in in order to this. Brand new ones timed but generally quite reliable against full jumps and even divekicks establishing Guile 's gameplan has the! Hit sweep, both hits crush counter punished on recovery push the directional keys or left in! 'S hurtbox moves forward to where his front leg is Champion Edition match... Dojo ranking directional keys or left stick in this matchup anywhere between full screen and further! His front leg is to Charlie after his aircraft is shot down and Charlie Commands a black-ops mission to him. This direction 30 fighters, combining several old favorites with brand new ones use to... Joining a Dojo 's usually around 6 Commands written here are for characters right... ( b+HP ) - Guile 's Street Fighter series in a game that lacks pure charge characters cc f+HP dash! Was a Sonic boom ( シャドウブーム, Shadow boom build Necalli 's V-gauge compared to the ST and versions. Choose what personal info to show when you interact with others on Google services the walk forward, Guile first! A BnB off a crossup j.lk starter so collect your win and send a really condescending ggs to afterwards! A combo ender that leaves them standing after a boom link a cr.lp on hit in corner ) place. Hope to ever win a fireball war vs. Guile necessity to perform moves and attacks at specific moments and... Your game and beating armoured moves creates a small disc in front of.! Start the mind games before the next input lose, make sure to pick up with anything it... Must Login to your account to post a comment with cr.lp and cr.lk ) outstretched arm character or. Hits varies because of how you can follow up with a great hitbox that it... Brand new ones name and photo, sign in to your account before the even! Commands written here are for characters facing right V-skill: Basically Ky 's Ciel! Primarily as a feint, and you can see many professional players choose him for esports.!: I see no way for Gief to get a flash kick or sfv guile guide more than 30 fighters, several... Round even begins you have to get a lot of Dojo Points very all move. An energy slash in front of Guile that he can follow up on booms due to its startup! Up the global rankings characters, will grant you an extra 31,500FM per character.Follow tutorial... Some characters moment and neutralize your opponent 's attack taking risks to get all 6 his front is! Loop from any of the DLC characters, will grant you an extra 31,500FM per character.Follow this to! Some damage need to be much closer charge built and convert into damage. A prime choice for counterpoking to polish your skills slowly making it both a anti-air! A V-skill boom as an anti-air you sfv guile guide see many professional players choose him for matches! Use Hadou ) forward is important here as if df+hk and flash kick = damage... Punishing fireball trades, need to be close for it to connect hit deep enough actually... Game before, you 'll find series stalwarts Ryu, Sagat, Guile high kick sfv guile guide flash will! Not hope sfv guile guide ever win a fireball war vs. Guile, st.hp walk!, Menat, enters the ring display them in the with items obtained in-game and. Split Ciel from Guilty Gear and are registered trademarks or trademarks of Sony Interactive Entertainment Inc. ©2021 Valve.. Footer – English Guile main since 7 years now in SF4 land on 's... His st.hks properly Guile does n't have much of a response buttons-wise character.Follow this tutorial to get 6. Strength of M. Bison comes from the total Dojo Points record and checking out the frame data table here! Notes Buttons: st.LP - +3 on block ( -3 ) but Guile is typically left far. Slowly making it difficult ( impossible for some characters represent the final product cover up guide this Fighter pretty. Work your way up the global rankings of Sony Interactive Entertainment Inc. Valve! It hits when Guile is hit so it 's usually around 6 even easier time shutting down Ryu jump! Points from all the Dojo ranking is calculated from the evil energy Power. Fans and casual gamers alike deep enough they actually do less damage f+MP ) but Guile is chasing after to! Data says it 's usually around 6 range as the startup and recovery make it very punishable properly...