Rename. DanPool. They’re all wrong and they’ve changed for no good reason. Quick access (favorites) Ctrl-D. T54963: Industry Compatible Keymap T54986: Implement Viewport Manipulator Redesign T55039: 2.8 UI Tools: Tool Tweaking UI T55162: Blender 2.8 Blender Keymap changes T54642: Asset Project: User Interface T54861: 2.8 UI: Status Bar Design Why do you take it for granted that changing all these complaints comes because the search bar is in space? Industry standard, in this context, simply means core concepts other 3D apps use in terms of utilizing keyboard shortcuts and mouse interaction. All are programs that have worked in the industry and have not had any problems no matter how strange their interfaces are, how different their ideas are, or how much information is displayed on the screen. It's using object.mode_set_with_submode as operator instead of ic_keymap.mesh_select_mode. Really? It goes quite good, i feel good with it and i like it. Actually, only users with some experience will use it. i had to go find tutorials after i couldn’t figure out how to do anything. For me the following makes Blender non-industry standard: 1. all are completely different programs with different interfaces, different workflows and phylosophies. Since 2.8x, Blender comes bundled with three keymaps: Default, Blender 2.7, and Industry Compatible. When I see new users trying blender and complaining that blender doesn’t meet the industry standard, they refer almos… Totally agree with @TeaCrab, pie menus are the best bet to solve the Mode change problem and all those keymap changes are worse than odd, are frustrating. Everyone understands that every program has its own way of working, but they do expect that at least the selection will be the same as 100% of programs in the world with the left click. Multi object editing is also a good adition, all the other stuff, we already had before… Industry standards and keymaps. Maybe all these searches are simply about the first impression I speak of, something very frustrating for everyone who uses blender. Blender has very good concepts and things that I wouldn’t want to lose by trying to standardize it with other programs that don’t have those virtues. Which is where limiting our scope of applications to look at as reference for finding that lowest common denominator mouse & keyboard interaction set to say 3 or 4 most popular amongst them would likely net us the best results basically bringing us to, and I quote from your own OP: Although for the third point I’d include Q and T as well. The biggest problem seems to be how difficult it is to edit the Blender keymap settings, and simple things like changing what mouse buttons do, universally. Controls the action of Spacebar.These and other shortcuts can be modified in the keymap preferences. Very few people have asked to change the rest of the hotkeys or workflow of the program. If people saw it, then blender would have succeeded with its max and maya templates… and nobody uses them, even less in their first encounter with the program. If you don’t get to edit mode and see that after what you have suffered, there is no need to select vertices, edges and faces with 1,2,3, you can directly close the program and forget it. Blender Hoje Comunidade de língua portuguesa. And as a long time user I can read release logs to find out about and learn to utilize new features. It must be understood that except in the cases I mentioned at the beginning (and maybe 1,2,3 and the mouse movement would not put them in) there is no industry standard. Discussion. Are these problems going to be solved in blender2.8? This new keymap will make switching back and forth between industry standard apps easier, and will provide a lower barrier to entry for migrating to Blender. Cursor placement. i do have a number pad on my keyboard though so i’m not using number pad emulation. This is very bad. There are significant GUI improvements which will decrease learning curve even if 2.8 keymap stays largely the same. Actually, most of them have loved blender and the way it works. Blender is a powerful open-source solution for 2D and 3D modeling, animation, compositing, and post-production. that’s been a long standing suggestion though and i do think the new interface will allow people to figure things out a little more easily. The reason things do not work is that 2.8 is still in alpha, not even in beta. The UI. Without going any further, at blender2.8 we are not going to have classic wireframe mode. Industry standard, in this context, simply means core concepts other 3D apps use in terms of utilizing keyboard shortcuts and mouse interaction. If other things (like keymaps) are changing in 2.8 anyway I would prefer left click select as a default too. UPDATES: VERSION 1.2.2: Added support to Blender 2.91's new boolean modifiers. RMB. But things I could do before I struggle to do with the Industry Standard hotkeys. Here’s my reasoning on this: Lowest common denominator between all the different industry tools is the defacto industry standard. How is what google shows my bias? Predefined keymaps which come with Blender and can be added to. It behave similar (same), as icon belove. Do you think that houdini have same philosophy than Zbrush? When I see new users trying blender and complaining that blender doesn’t meet the industry standard, they refer almos… Totally agree with @TeaCrab, pie menus are the best bet to solve the Mode change problem and all those keymap changes are worse than odd, are frustrating. What’s more, that topic only takes up four lines of the initial post and could easily be deleted. So all effort in this template is a waste of time. 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