The deviations from vanilla, when compared with major non-vanilla MP mods such as Spot, GDU, or JFU/BZKFU, are minor. Fighting them along the border with just my 10-0 infantries as suggested doesn't go anywhere and the stalemate could go for years. Then Army Primacy for the two extra military factories, and possibly Italian highways. I also never made enough anti tank, which is what I think my downfall was with Russia. conquer Yugoslavia and Bulgaria and you can skip these two, and join faction with Germany and you can skip Pact of Steel; I use PP to justify, or to do “Promises of Peace” and “Improved Worker Conditions” to improve my Stability, which is super important because it increases your industrial output (Military, Civilian, Dockyards), the PP you generate, and reduces resistance growth. The Sun is Reddest, Chairman Mao is Dearest. Also, less territory to defend in Africa when you go to war with France and later with England. Before puppeted with the effect applying post annexation? There is a struggle against experienced UK players, who knows the in and outs of their nation, and as Italy is downright weaker than UK in almost every aspect, you should go on the defensive depending on the situation. Defeat the enemy fleet, go back to ports, repair if needed (you can split the damaged ships), rinse and repeat. Did I annex properly? Just build convoys with your dockyards so you dont run out or build a few subs to put into the western approaches. At this point you control the sea without waiting for colonial divisions to reach the Suez or risking failed naval invasions as the first two to three weeks of war will be filled with fierce fighting in the Mediterranean. Befriend Turkey Turkey : Gains Italian Diplomacy Focus (Opinion of Italy … I prefer to “own” South East Asia as opposed to simply being able to trade with them. Pick either Air or Sea, you can't get research for both in time for the war. A gamble you can take is to create naval plans to invade Gibraltar, Cyprus and Malta and execute them as soon as you enter the war: most of the times they'll be unguarded. Don't forget to build synthetic refineries, as when war starts you will be pressed for resources. I used mostly 10/0 with all support and the mountaineers whose templates i left untouched. Thanks. Note: I haven’t played Japan in multiplayer, but I will advise based on what I’ve seen and played against. I have some tank divisions but not many, and frankly I think you can succeed without tanks. If justifying doing Italy First, they will reinforce Alpine Line but will leave a week or so later to reinforce Maginot. Research: you start with Basic Machine Tools (Prod Efficiency Cap: +10%) and Electronic Mechanical Engineering (+3% research), and keep the two other slots empty; on January 30th, you do “research swap”, and pick Paratroopers I and Construction I (Construction speed: +10%). Do not wait for the Political focus to give you a goal on conquering Greece, as soon as you get the one for Yugoslavia, justify for both of them at once. Once done conquering Yougo and Greece, get ready for the war: position your main army ( hopefully at least 12 Armor and 12 Mountaineers by now ) on the France border and set up a battleplan to get that planning bonus up and ready. By March 1937 you should be able to have killed ~500k French troops, while losing 35-40k of your own (good players should do much better than me!). While we also are a bit skeptical about representing 1848/1812 situations (that can be covered with EU4) with the HOI4 engine, we certainly are considering it. Remember to periodically ask for manpower to your numerous puppets in Africa and elsewhere. Then add Engineers and Recon to them, after that you can start fixing up your infantry ( Mountaneers first ). Don't waste manpower garrisoning your coast. Germany never invades Poland. 8-6-4 and 8-5-4-1 are interesting. eventually to a 40w pure infantry or 40w 14-4 (inf, art). If you combine this with the capital ship expert you can get a total of 15% increase to your capital ships attack and armour. This guide unlike many other will touch on the use of spies and new naval production as well as what you should be asking your fellow axis members to do. Doing your guide shattered many of my preconceived notions regarding what a strong land force looks like and how to defeat the AI. We’re going to assume, for the purposes of this guide, that you are playing one of the seven major powers in Hearts of Iron IV – the United States, the United Kingdom, France, German, Italy, the Soviet Union or Japan. That way they get boosted from your high command twice (cav divisions count as infantry) and also from generals twice. Starting to mod in HOI4 is a long journey. The war with germany might take awhile, but if you are able to encircle a bunch of their troops early on, it should make it easier. A complete multiplayer guide based on multiple sources that hopes to provide an optimized italy. But I'm just disappointed (in the AI) that you're right. Or Austria, then Switzerland and THEN France? A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). The reason for this is probably that Germany is a nation with great potential that was foiled historically and people enjoy ahistorical success. I had no idea there was a path to annex subjects. Remember than once a justification is ready, you have 60 days to declare war, which gives you some flexibility on when to do that. Let’s talk about one of the best war games launched, recently.I would say that this is the toughest fighting game I have played. You can also spend 150 PP for the +15% research on Industrial. Befriend Turkey I just started playing and learning everything at once is so overwhelming. Did you know that in self-posts username mentions don't get notified. Army - kept grand battleplans, but still went with the 7x2 divisions with art+eng+field hospital+recon. Perhaps it's to prevent spam? Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). In October or November 1936 you invade France. My long term goal is to be at ~80% Stability in wartime, and obviously 100% in peacetime, by late 1939. The console can be opened by pressing the ` key … Once you encircle the French in the alps and break out past them, they do not defend the route to Paris, or the city itself. You should Demand Balearic Islands > demand Albania > fight Yugoslavia AND Greece at the same time (you can snatch both really fast if you time everything) > Hungary (before they join Axis due to the award) > Spain. That’s it. I avoid researching naval-related tech or doctrines (I will annex France and the Britain and optionally the US, which gives you a very powerful navy to dominate the seas without any naval tech). You can prepare some naval invasions from Somalia to Raj when the war with the Allies starts and then island hop to Australia and New Zealand. Only do this if you picked the Sea path explained above, otherwise your fleet won't be able to escort your troops to destination. We also get your email address to automatically create an account for you in our website. Click on the name of a command to visit its command page, on which you can find more help including examples. Later, you will build with a combination of maxing out infrastructure to level 9 or 10, and doing civilian factories until about mid to late 1937. Don't try that in multiplayer though. Uk and france are so far ahead of you in the naval game that anything you really put into ships is a waste. 80% of the time, it works every time. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. New comments cannot be posted and votes cannot be cast. By wartime, they had some 30+ divisions that were perfect for garrison duties. To get your troops into southern France you need to set up a naval invasion order. I never do: Fortification Effort (I will try to conquer France quickly, not to hold my position for long) Prospect for Oil (8 oil not worth 70 pp), Libyan refineries or Libyan infrastructure (not worth it; my strategy for rubber is to conquer some colonies in South East Asia; I skip all the research and the building required for refineries, which is neat). Backstab germany with the allies. In general this is my strategy, but I run into problems with USSR. Fuel goes to 0 due to getting naval and air supremacy. Germany is one of the most played nations in HoI2. Continue browsing in r/hoi4. But you can do whatever you want, either way works fine. Coupled with naval bombers operating on your islands the hits on UK and French fleets are harsh. If you have four or five, it’s about 250-300% harder to gain other traits. Put any other armor division you managed to make in Africa, along with 40 or 50 infantry divisions to garrison what you conquer. France would then have to draw units off of Spain, or Germany border which should give time for the naval invasion to move out. Hope some of you will find it useful. With precise timing, it's possible to conquer a 3rd nation before england can start to trow garauntees at you, but I advise you not to try that at this point. Wow, thank you for putting this together in such a clear writing style. "Pinning" units in battle keeps them from reinforcing other areas. The best way to play Italy in a multiplayer game of course assuming there is a German player as well is to basically protect your coastline as well as keep North Africa alive and contest British naval superiority. Covert actions, intelligence, reconnaissance, collaboration, and resistance movements played a large role during World War II. But Hearts of Iron is still a game about war – preparing for war, researching war re-lated technologies, developing attack plans and then keeping that war machi- ne going until the issue is settled. I've watched a bunch of videos, just can't seem to make things work the same way I watched them. I'd like to learn more about how to play Italy in it's own faction, or at least not have to rely as much on Germany. You can also naval invade British Malaya with 2-3 troops; as with Dutch East Indies later, you need to have caused casualties to these colonies in order to annex them during the peace conference, otherwise you will only be able to puppet them. 67 votes, 38 comments. When done getting those two, create two production lines for them, 12 factories on Lights Tanks II, and 5 factories on Light Tank Arty II, import the required resources to build both at full efficiency. One in Rome for Corsica, then to Southern French ports. Thanks for this, I knew all those garrison divisions was a huge waste but I guess that's how you learn. Use Marines as specialized units fighting in Africa and Mountaineer's pushing into France. By using our Services or clicking I agree, you agree to our use of cookies. I mostly played as Italy because it’s a fun country to start with, and it allows you to experience most aspects of the game from the get go. 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