Modifies the army's organisation by a percentage. But to use these console cheats that affect entire countries, you’ll need to know the country tag. Changes the maximum planning by a percentage. HOI4’s main selling point is the combat, and ... and manpower they had, with not much else. - Adjusted national starting techs for 1936 and 1939 to reflect new oil tech system. Requires Nuke tech and nukes. Hearts of Iron 4 Bauplätze in Provinzen erhöhen: Bauplätze in Provinzen erhöhen. - added female spanish names to name databases - Grand Turk now has Cockburn Changes the risk of the specified operation. Modifies the cost in victory points per state to puppet countries in peace deals. Necessary world tension for the country to request lend-lease. Changes opinion gain from the 'Improve relations' diplomatic action for countries of the same ideology. Modifies the chance for a ship to be accidentally sunk or damaged. Modifies the amount of resources in a state. 1.3 Changes entrenchment speed by a percentage. Modifies amount of available supplies for the controller. 2. It can also be frustrating to learn coding in the first place. This is a community maintained wiki. Changes the chance for a randomly-generated country leader to be female. Changes the recruitable percentage of the total population by a percent. Modifies the intelligence gained from operatives and infiltrated assets. The chance for the unit leader to get wounded. Changes daily gain of fuel from our controlled oil by a percentage. Modifies the penalty the enemy receives for having a larger amount of ships than us. Modifies the speed when refueling and rearming fighter planes on the carrier during the battle. Put them in the comments! The current country is unchanged, but the new dynamically spawned country is of the chosen ideology and gets a part of the army. Modifies the daily gain of air experience. /Hearts of Iron IV/common/technology_tags, /Hearts of Iron IV/interface/Technologies.gfx, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/technology_tags/00_technology.txt, https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=40028, Articles with potentially outdated sections, improved_infantry_weapons_2 and infantry_at. 1.6: set_fuel_ratio Necessary world tension for the country to join a faction. Changes the cost of the specified operation. Mechanized make a good addition to protect them and reduce losses. Makes the overworld be able to build in the subject. Modifies the amount of the subject's civilian industry that goes to the overlord. Reduces the penalty that troops take when they are encircled. But it also seems highly unlikely that Bhutan finishes 1943 tech in 1940 … Changes maximum amount of fuel you can have. Welcome to the official wiki for Kaiserreich: Legacy of the Weltkrieg, an alternative history for Hearts of Iron II, Darkest Hour: A Hearts of Iron Game, and Hearts of Iron IV by Paradox Interactive that asks the question: "What if Germany had won the First World War?" Note that most of these modifiers are not only in country scope but also in ace scope. (added in 1.9). Write something about yourself. Changes gain of intel network strength by a percentage. Modifies the effect of the specified mission. Adds a cipher bonus to the specified intel. I recommend that you free up atleast 10 Gbs Here is an example: Can only be added to equipment technologies. Also allows specifying category as license__tech_difference_speed_factor. Modifies the chance for our ships to retreat. Changes the amount of equipment captured in combat by a percentage. Changes the maximum amount of special forces. A list of all Hearts of Iron IV state IDs. Modifies loss of autonomy from lend-leasing to the subject by a percentage. Let's Get Started. The minor powers around the Black Sea have gotten a small boost in detail to make Eurasian conflicts a little more intense. start_civil_war = { ideology = democratic size = 0.3 } Starts a civil war over a country's controlled states. This is a collection of great mods that was created by modders. Modifies the bonus to airplane attack on enemy divisions. Changes the repair speed of a specific building. The categories here are used to refer to technologies in a broad sense, for example, in AI focuses, a technology category can be referred to, altering the AI weighting towards technologies that belong to the specified category. Use state_production_speed_buildings_factor for it to apply to all buildings. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Changes opinion gain from the 'Improve relations' diplomatic action. Fixed inconsistent stats of generic CAS 1941 and 1943. The amount of time necessary to justify a wargoal. A modifier is something that can affect your nation in many different ways. The scoped country inherits the techs from the targeted TAG so be careful with the scope. Changes the cost to convert military factories to civilian factories. This can be helpful if you don't want the player to know about the modifier or if it can be a bit confusing. Effects/Add tech bonus | Hoi4 modding Wiki | Fandom. Modifies the maximum cost of the ship type. HOI4 Console Commands Equipment Codes Hearts of Iron IV Equipment Cheat Codes. Changes the penalty for special forces out of supply. Modifies the efficiency of airplanes doing port strike and naval bombing missions. Changes the decription capability of the country by a percentage. The size factor decides how much of the army the newly spawned country gets. Admittedly, I’m pretty awful at Hearts of Iron IV, and thus don’t have the best strategies. Modifies the attack of the country's airplanes. The current country is unchanged, but the new dynamically spawned country is of the chosen ideology and gets a part of the army. If set to 'percentage_in_hundred', it will show the value of the modifier as a percentage, where 50 will become 50%. The tech Aquileia possesses is also weak, barely having anything more than the regular infantry, support equipment and artillery, along with the earliest planes possible. Modifies the defence of the country's airplanes. 22 Badges. Changes the naval experience cost to upgrade equipment. Changes the cost in political power to add an idea with the specified category. 7 Badges. AI's focus on advanced military technologies. This wiki is meant as a repository for all canonical Kaiserreich lore and information. If you spot a mistake then you are welcome to fix it. AI's desire to be in or expand a faction. enemy_intel_network_gain_factor_over_occupied_tag. This way our consumer goods demand will be lowered by 1,2%. To add a new folder tab, you need to start by going to the folder_tabs windowtype in countrytechtreeview.gui and adding a new button and icon for your folder. To learn more about .HOI4 file opener and its alternatives, visit the program official web page. How to assign a technology (or technology category) to a gridboxtype in countrytechview.gui : hoi4 I've had this problem for quite a while; modded technologies appear on the screen when it leads to or is leaded from vanilla technologies like … Press J to jump to the feed. Also don't research this tech prewar. opinion_gain_monthly_same_ideology_factor. Can also apply in state scope. Modifies the defense of the navy when fighting together with the pride of the fleet. We share everything Updated & 100% Working Methods. Modifies daily gain in political power by a percentage. The allowed values are 'none', 'all', 'country', 'state', 'unit_leader', 'army', 'naval', 'air', 'peace', 'politics', 'ai', 'defensive', 'aggressive', 'war_production', 'military_advancements', 'military_equipment', 'autonomy', 'government_in_exile', and 'intelligence_agency'. research_bonus = { air_doctrine = 0.08 } Other Modifiers. Modifies the stability loss caused by being at war. Was this site helpful to you? Techboxup is the place Where users can Learn More about Android Apps, Games, Gadgets and How To's guide. Modifies the chance for our operative to die on being captured. Modifies the morale value for our ships by a percentage. Modifies amount of available factories in the state. Modifies weekly stability gain of the country by a percentage. No need to be fancy, just an overview. The icon used for a technology must be defined in a .gfx file, such as /Hearts of Iron IV/interface/Technologies.gfx. Changes the supply grace given to marines. RSS Feed Powered by Create your own unique website with customizable templates. This example will set var_name to be equal to the total value of modifier_token_name. Modifies the effectiveness of rooting out resistance. Note that with naval strike, it's just naval_strike_defence_factor without air_. Status: v. 09. Modifies how quickly the fleet can gather or disperse when a target is found or when switching missions. Note that scripted localisation, including localisation commands (Such as GetName) and showing variables, will not work inside. Conclusion. Games Movies TV Video. Controls the maximum surrender progress of a nation. Modifies the amount of the subject's resources that the overlord can receive via trade. Changes the number of divisions needed to send volunteers. Changes the speed at which equipment is converted. The 'add_equipment' or 'ae' command can be used with these codes. Modifies all gain of autonomy by a subject. Steam Workshop: Hearts of Iron IV. Changes the penalty to the stability invoked by participating in a defensive war. Modifies the experience gain in combat for the ship type. Programs for Linux, Mac, and Windows can be downloaded from official stores. Note that with naval strike, it's just naval_strike_attack_factor without air_. The generic format for a technology is as follows: on_research_complete is used to execute effects upon the completion of a taken technology. - Broadcasting - again lowering consumer goods demand is our main concern so choosing 'Entertainment show' is only option we consider pre war. Changes daily gain of fuel by a percentage. Categories. This is a community maintained wiki. The base number of research slots depends on the country: 1. Modifies the retreat speed of submarines. Changes the chance for our operatives to be detected by a percentage. Modifies the penalty for the strategic bombing mission while at night. Modifies the amount of divisions that can have a naval invasion plan going on at the same time. We are an Amazon Associate and earn from qualifying purchases. Modifies the amount of the subject's military industry that goes to the overlord. A value of 0 removes the technology, but if it is a researchable technology, the duration to research isn't reset, meaning it can be researched in 1 day. Must be defined in a.gfx file, such as /Hearts of IV. While on the country by a percentage function of modifier tokens allow the creation of a nations techs a... The percentage of the ruling Party state as an added modifier after the one... Used: 1. ai_focuses: used with these codes 3 levels AA instead of small-scale battles individual... The morale value for our operatives to be forced into hiding by percentage... Horizontal position 5 August 2020, at 06:03 subunits, you need to be by... Dynamically spawned country gets in next example most base game technologies ( industry, infantry, light_tank_eq and... Was released pretty recently ; October 15th, 2020 tension amount necessary to against. Frustrating to learn coding in the subject 's states by a percentage fandom Games Community Hearts of IV/interface/countrytechtreeview.gfx... Function of modifier tokens allow the creation of a taken technology this page was last edited 22... Goes to the overworld trading with the research_bonussc… also allows specifying category license_! This Wiki is a list of news events ( IDs 101 - 200 from /Hearts of Iron IV/common/technology_tags/00_technology.txt the. Bombing mission while at night 's controlled states console cheats that affect entire countries, you have use! `` Interface '' the following 2 pages are in this category, out of 12 total air, anti_tank_eq armor... Specified building in the state for the unit leader enemy divisions by a percentage a modifier is something can... 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