So a compromise between those effects is 20-30 CW. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. Breakthrough only needs to be as high as enemy soft attack (per combat width). Ai is so shit you dont need any strat. I didn't know they targeted Airbases first. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. Disrupting enemy support planes (and protect allied support planes). A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Dropping a nuke is done from the Default Map view. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. open.spotify. Is this true? Defending the Soviet Union from invasion? Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. Pushing with infantry and CAS often works against a weak enemy. To design a template, you will first need. These apply on the small airframe, since the small airframe is used as CAS. on Paradox technology, Legal The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . An air wing may be assigned up to one ace only. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. TAC bombers have a horrendous strat bombing stat. Or if you just love roleplaying with night bombings then yes!!! Only start building tanks when you have achieved full air superiority! Redirect page. CAS deals damage directly to enemy divisions in combat. A logistics strike mission is an air attack against enemy trucks, trains and railways. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. They are still devastating in multiplayer once you get enough of them. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. They are super expensive and need to be escorted by Fighters to be worth the cost. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Bomb the infrastructure behind German lines. Each land-based air base can support 200[1] planes per base level without any penalties. strategic, tactical, CAS, NAV ? World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Btw the current war score from strat bombing is completely broken and overpowered. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Press J to jump to the feed. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Enabling pilot exercises will disable all other missions. But this may only work if their air bases are already close to full capacity. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. I will not bother to strat bomb an area that I know I can break and take quickly. Wings of 500 bomb the shit out of any zone. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) Wings with this mission target enemy ships, both inside and outside of naval battles. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. No point in destroying factories if they only get shot down and your troops cant push. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . If you spot a mistake then you are welcome to fix it. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. Available for: All planes, except rocket interceptors, transport planes and scout planes. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. Cripple that economy. Create an account to follow your favorite communities and start taking part in conversations. They can perform Air Superiority and Interception air missions. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. Medium tanks typically offer the best of both worlds. Air wings can be assigned to various missions. Too little offensive power is bad, but too low Org/HP is also bad. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. Tanks have a high supply usage, logistics company reduces their supply usage significantly. Tac bombers can fly in from super far away. The actual amount is a random value up to that portion (i.e. Permanent link; Page information; Ad Space Strategic bomber. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. If in a mp game yes, vs ai no. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). Questions, Paradox Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. You can add up to 5 support companies to a division. Would make it easier to build them. Anti-air capabilities are averaged across all divisions including the reserve. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. You must log in or register to reply here. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. They're generally pretty useless. Single player no, multi yes. When attacking ships, the probability is [13]. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. When 1.4 comes out I believe tomorrow this will supposedly be fixed. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. This detection percentage is modified by other variables. For example, with 60% air superiority the enemy will suffer a 7% penalty to . The number of airplanes involved in a port strike is increased by the port strike value (e.g. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. Tanks are very expensive, build planes first. At the same time I will . I composed the music for the Battle for the Bosphorus pack. Information, Frequently Asked Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. The CAS frontage of a battle can be filled by planes from multiple friendly wings. The recon company provides simpler benefits: speed and reconnaissance. This needs to be verified). Once a new air wing is created, it will take several days for the planes to arrive at the air base. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Engages enemy fighters and shoots down enemy CAS/bombers. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Strategic bombers can be fought in the air by fighters. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. Pilot exercises. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. in the air region without regard to the number of air wings present. within the strategic region by clicking on the proper button. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Sank the entire fleet in like 3 months. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. Transport plane: Deploys paratroopers and drops supplies. All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. You need to sign in or create an account to do that. the night penalty is -90% for planes, not -50%. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. A division consists of 5 combat regiments and 5 support companies. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. This item will only be visible to you, admins, and anyone marked as a creator. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). State anti-air can also reduce air superiority in an air region. Railway guns decrease enemy attack, defense and entrenchment. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. But this is one of the primary uses of strategic bombers. Each plane assigned to the attack rolls to hit a target. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia.
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